PREVIEW - Elder Scrolls V: Skyrim

PREVIEW - Elder Scrolls V: Skyrim

The newest instalment in the Elder Scrolls franchise Elder Scrolls V: Skyrim is shaping up to be fantastic addition to the series. With its release quickly approaching – in early November – more and more is being revealed about this long-awaited sequel.

Skyrim is set to build further on the already deep mythology of the series and set in two hundred years after the events of the previous game, Oblivion. Based in a new country, named “Skyrim”, the game will begin in much the same way as the last game, starting in a prison cell for some unknown crime. Players of the game will find an all new experience.

Bethesda, the developer, has taken aspects of their Fallout franchise and integrated them into Skyrim, adding perks into the game, which may, if they are anything like those from the Fallout, add some elements of humour to the game. As well as this the traditional ridged class system of RPG’s has been removed to make to allow for a greater level of freedom and customisation, which will presumably be replaced with a skill tree much like that in the PC version Dark Messiah Might and Magic, albeit more complex .

Duel wilding is also a new addition to the game and will allow the player to equip a different weapon or spell in each hand. There are eighty-five presets spells in the game and there has been no indication as to whether players will be able to design their own like in Oblivion, or whether duel-wilding allows for spell combinations, (because who wouldn’t want to hit someone with a fireball/lock pick spell and unlock their death). On top of the traditional magic’s in the game there are also dragon cries which grant the player ability’s such as summoning a dragon to fight for you or the ability to teleport. There will be numerous ways to acquire these such as off the walls of fallen temples or the more exiting method of killing dragons.

Whilst not new to the RPG genre, odd jobs such as farming, cooking and blacksmithing have also been introduced in this instalment of the franchise. In fact, Bethesda is boasting that anything that can be done by an NPC (non-playable character) may also be performed by the player. How they interact with the player will be determined by the decisions of the player. Side quests will revolve around these interactions and will often lead to dungeons tailored to the players chosen skills.

From all accounts this game is shaping up to be a game that will be looked forward by fans and new comers alike.

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