EA Goes Open-Source with Command & Conquer Remastered Collection

EA Goes Open-Source with Command & Conquer Remastered Collection

Today, Command & Conquer Remastered Collection lead producer Jim Vessella posted a community update outlining the game’s commitment to the modding scene.

EA will be releasing the TiberianDawn.dll and RedAlert.dll – some dynamic libraries for developers to work with – and their corresponding source code under the GPL version 3.0 license. This license allows EA to let others view and use the source, but still have ownership.

This makes Command & Conquer one of the first major RTS franchises to provide their source code to users in this fashion, allowing aspiring modders opportunities to build custom maps, units, art and gameplay logic into the classic Command & Conquer experience. Incredible!

Overall, we are incredibly excited to see what the community creates over the coming months. We anticipate some fantastic content for the Remastered Collection itself, some great updates in current community projects as they incorporate the source code, and perhaps we’ll even see some new RTS projects now made possible with the source code under the GPL

Jim Vessella
Lead Producer

Command & Conquer Remastered Collection is described as a passion project between EA, Lemon Sky Studios, and some of the original Westwood Studios team members at Petroglyph.

The Command & Conquer Remastered Collection will be available June 5 worldwide on PC via Origin and Steam. Comprised of Command & Conquer: Tiberian Dawn, Command & Conquer: Red Alert and their three expansion packs – Covert Ops, Counterstrike and The Aftermath.

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